Swiftness
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Swiftness
|
Boosts the player's movement speed by a certain amount.
|
1
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2
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3
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5
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6
|
7
|
10
|
11
|
12
|
15
|
There are many great things about the Explorer Archetype, but damage from skills or raw damage are not the main ones. No, the Explorer is great at moving quickly and finding secrets. Its Archetype Trait, Swiftness, gives it a lot of that speed.
More move speed is nice for getting around or farming maps to find certain things, but it's not very important, so it's at the bottom of this list. This is helpful for exploring, but you won't really notice it when you're not fighting.
Ammo Reserves
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Ammo Reserves
|
Boosts the amount of ammunition you have by a certain number.
|
5
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10
|
15
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
At first look, the Gunslinger Archetype seems to be all about how well you know your weapons and how fast you can fire them. However, it's also a very useful passive support Archetype. A lot of the Gunslinger's gear, like its Perks and Skills, is based on the idea of giving the player and their allies more ammunition.
And the Ammo Reserves Archetype Trait gives these Reserves by far the biggest overall boost. At level 10, it boosts them by a shocking 50%. As of now, this Trait only affects the user's Ammo Reserves. Luckily, many of the Gunslinger's Perks make it clear that they also affect friends.
Strong Back
Name
|
Effect
|
Extra Trait Points from Level 1 to 10
|
Strong Back
|
Raises the Dodge Weight Threshold.
|
+1.5
|
+3
|
+4.5
|
+6
|
+7.5
|
+9
|
+10.5
|
+12
|
+13.5
|
+15
|
When Remnant 2 first came out, the Strong Back Trait worked differently than it does now. Back then, this trait lowered the player's Encumbrance stat by a certain amount. It was nice, but some rings or amulets were better in the end. Players no longer have to reach a certain weight level before they can use the fast or medium roll instead of the slow dodge roll.
While this is a nice trait, like Swiftness, Strong Back is not the most important trait for an archetype. It is more useful in battle because it makes avoiding easier, but it is still nice to have.
Flash Caster
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Flash Caster
|
Speeds up the casting of skills and weapon mods by a certain amount.
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
Coming up next is a Trait that might look at first like another convenience trait like Swiftness, but that's not what it is. It might not seem like a big deal to make it faster for a player to cast their Skills or Weapon Mods, but it has a huge impact on battle. When a player can cast Skills in between an enemy's hits, they couldn't before. This can completely change how they approach certain fights or situations.
The Summoner is probably the most clear Archetype that can use this trait to its full potential. It lets them call up more Root Minions in the middle of a fight without having to worry about getting hit by enemies as much while they're in the animation.
Longshot
Name
|
Effect
|
Bonus: The best traits from levels 1 to 10
|
Longshot
|
Makes all weapons' ideal range longer.
|
+60
|
+120
|
+180
|
+240
|
+300
|
+360
|
+420
|
+480
|
+540
|
+600
|
A player may not notice at first that their Longshot Archetype Trait is maxed out (based on the weapon they're using, of course), but they will slowly start to notice that they're dealing more damage than they were before Longshot was equipped. As a general rule, if a weapon in Remnant 2 hits an enemy within its Ideal Range, it will do the damage it's meant to do. But when a player hits an enemy outside of its Ideal Range, the damage from the hit starts to go down as the player moves farther away.
What this means is that Longshot basically makes this damage drop happen less often, which is nice. Without a doubt, it helps a lot with close-range weapons like Shotguns, but it also helps with every other Long Gun and Hand Gun in the game.
Potency
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Potency
|
Boosts the life of Consumables by a certain amount.
|
10
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
90
|
100
|
If you're new to the Remnant series, this next Archetype Trait might not have caught your attention at first. But as you played more, you started to see how great the Potency Trait is. When you buy concoctions from Mudtooth in Remnant 2, they give you powerful brief buffs that do a lot of different things. There are Concoctions that raise a player's total Armor by 30%, ones that raise their movement speed by 10%, and even ones that raise their overall experience gain by 15%.
Furthermore, different Rings and Amulets can change Consumables and the number of ongoing Concoctions at the same time. Potency can literally double the amount of time a player with 4 or more Concoctions can use their buffs if they use it right. That's not even counting all the other Consumables in Remnant 2 that have a lifetime, like Blood Root, Ambit Ember, Binding Orbs, and many more.
Affliction
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Affliction
|
Boosts the status effect Length by a general number
|
10
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
90
|
100
|
The most recent addition to Remnant 2 is the Affliction Archetype Trait. It came with the Awakened King DLC, along with the Ritualist Class and all the new boss fights. At least for a while, this Trait was more of a problem than a solution. It used to work like this: this trait would double the length of a Status Effect on an enemy, just like it says in its description. However, it would still deal the same amount of Status Damage at the end of this duration as it did at the beginning.
If an enemy was hit by Burn, it would normally do 1000 damage over 10 seconds. But with the old Affliction Bonus, it would do 1000 damage over 20 seconds, which effectively lowered the amount of Status Ailment damage the Status Ailment-based Archetype would deal. Thank goodness, this seems to be fixed now. The trait still doubles the length and does the same amount of damage per second. When it's fixed, Affliction is great for anyone who specializes in any kind of Status Effect build or Status Ailment damage. It's also great for the Ritualist archetype, which is where the trait comes from.
Kinship
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Kinship
|
By a certain number, it lowers the damage done and taken by Friendly Fire.
|
8
|
16
|
24
|
32
|
40
|
48
|
56
|
64
|
72
|
80
|
When you play by yourself, this next Archetype Trait doesn't matter as much. The Kinship Trait, on the other hand, helps keep bonds strong for the vast majority of players who at least try to play Remnant 2 online. When friends use some Weapon Mods in Remnant 2, like Firestorm, it's easy for them to get stuck and get angry. There's no way that Kinship will make it easy for them to get away from that fiery tornado, but if they do it, they'll take a lot less damage.
If you have the Kinship Trait, you won't just keep your co-op party from fighting; it will also protect you from any self-damage impacts. The damage reduction is applied twice because the player is "attacking themselves" when they're in their own AoE. For example, if they would have taken 100 damage, it is lowered to 20 damage and then again to 4 damage. This makes guns like the Meridian Grenade Launcher much more useful because players don't have to worry about destroying themselves with a shot that got too close.
Regrowth
Name
|
Effect
|
Bonus for every second of trait from Level 1 to 10
|
Regrowth
|
Health Regeneration goes up every second.
|
+0.15
|
+0.3
|
+0.45
|
+0.6
|
+0.75
|
+0.9
|
+1.05
|
+1.2
|
+1.35
|
+1.5
|
An Archetype that specializes in calling in minions has a trait that boosts general health regeneration. This is because the Summoner uses their own health to call in the minions. The Summoner can also quietly heal their minions with certain gear. This healing comes mostly from the player's natural Health Regeneration.
In any case, Regrowth is a great Trait because it makes players almost never feel the need to use their Relic when they're not in battle. If a player has Regrowth at full strength and is down to about 20% health after a fight, it usually only takes about 30 seconds for them to heal completely. Again, this Regeneration can be shared with friends with certain builds or gear, so it's a trait that can be used in many ways.
Fortify
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Fortify
|
Boosts the effectiveness of armor by a certain amount.
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
When it comes to Remnant 2, the Engineer is the "off-tank" and the Challenger is the "main tank." Both Archetypes are highly durable, but the Engineer is better at dealing damage overall than just being durable. But if a player only looked at the Challenger and Engineer's Archetype Traits, they would think the opposite because the Strong Back Trait of the Challenger doesn't help with durability at all, but it does help with durability.
No matter what, the Fortify Trait is pretty much a must-have on harder difficulties because it gives the player 50% more overall armor, which is very obvious. One trait that is almost always maxed out in a build is Fortify. This is in contrast to traits like Kinship, which might only get 6/12 points.
Untouchable
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Untouchable
|
Makes the Evade Window bigger.
|
3
|
6
|
9
|
12
|
15
|
18
|
21
|
24
|
27
|
30
|
I-frames are very important for anyone who has worked on a Soulslike for any length of time. When a player dodges an enemy, there are frames in their motion called "I-frames," which are also called "Invincibility Frames." In games with a dodge roll, the i-frames are the motion frames where the player's whole body is not on the ground during the roll.
A buff that actually raises a player's number of i-frames will have a huge effect on Snake Game as a whole. With this buff, players will be able to successfully dodge attacks and get out of trouble by "panic dodging" when things get crazy. They will also be able to last longer in tough boss fights than they did before. The only bad thing about this Archetype Trait is that players can't get it until they unlock the Invader Archetype, which won't happen until the last quarter of Remnant 2's main mission.
Triage
Name
|
Effect
|
Bonus of 10% of traits from levels 1 to 10
|
Triage
|
Getting more healing from all angles.
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
Finally, the player's healing is something that is even more important than i-frames in Soulslikes. This is where Triage, the Medic's archetype trait, comes in. Not only does this trait boost the healing players get from their relic, but it also boosts the healing they get from all other sources.
That means Health Regeneration, healing from Consumables, and any other way the player can get their health back. Lifesteal is the only thing this trait doesn't change, and that includes Lifesteal gained from Summons. This is because if it did, the Siphoner trait would lose most of its identity.